Devlog #24 - Vehicle Synchronization

  • Devlog #24

    Vehicle Synchronization

    > The term “alternative multiplayers” refer as unofficial multiplayer modifications.

    As you may have already noticed, we had to undergo a major networking rework, in which vehicle synchronization was not ported over until recently.

    However, we weren't really happy with the vehicle sync, as it was pretty much the same as alternative multiplayers.
    Because of this, we decided to revisit this topic from scratch, went through all the usual problems, and this is the result:

    Vehicle sync from passenger view:

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    Previously, vehicles never really had the ability to stop without rolling forward (interpolation to the real position):

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    The well-known problem in alternative multiplayers with getting in, which is very delayed and sometimes even freezes, has also been fixed:

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    In addition, many small details have been worked on, which would go beyond the scope of a devlog to mention here, for example: Steering Angle is now more accurate.

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    In the course of this work, we were also able to successfully identify 3 crash exploits, which we were able to fix and report.

    You may hear more about the topic of vehicles in the future, so stay tuned!

    > module

  • Unfortunately, I didn't know that the Dominator GT is so slow and slides so much. I just wanted to quickly record the videos and go to sleep.
    Stay tuned on Discord, maybe a few recordings will follow during the day.

    Thats good man no worries. Just wanted to see. Yk some other platforms has big issues with it, like; low blood sugar traffic poles, when you go near them high speed it might got broken for passenger or whoever is around.

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